
In my experience, this was somehow the easiest step. Since it is always possible to move to middle, do that.Īlways track where your pointer is, what the next pattern is, and where the hole is relative to your pointer when (you're, or the whole thing is) rotating. Or else you will die. You should look at where your pointer is, because sometimes(1/3) the cap may kill you.Īgain, top and bottom are not a good place to stay. The direction of the first hole is opposite from that of a 3-Spin. This means, if you see a 3-Spin with big white parts at right but can't determine whether the hole is at the top or at the bottom, the hole will beĪlways at the bottom. Just remember that top and bottom are not a good place to stay.Įvery 3-Spin patterns starts with a hole at left. It is recommended to do 3M then 2M in different orientation than do 3M then 2M in same orientation. You should move as early as possible, but (of course) not too early. This pattern and Stair 2 can be distinguished by watching carefully when you do RR.Īssuming that a Stair is Stair 1 and find that it's actually Stair 2 is easier than the opposite. Try goint to the (near) middle right after exiting this pattern, if feasible. (Yes, I died right after I took this screenshot) If you don't know where the hole is, go to middle and wait.īe get used to this pattern (and Stair 1) by knowing when and how much to rotate.Īgain, wait if you don't know where the hole is. Some are just two Soloes, and there might be third Solo in other direction. However, you should not assume that every two opposite C-shaped parts are part of this pattern. Go to middle as much as possible.īecause of this pattern, it is quite common to rotate 3 units twice. Watch out for Solo followed by 3-unit turn. I will re-write tips from other levels, because some of those 'trivial' tips now become quite important. Confusing Stair-1 and Stair-2, or Confusing Stair-1 and Multi-C) This is why patterns become very important in the Black-White mode, because if you don't consider all the cases, you may die. and Multi-C, begins from the top or the bottom, either L (CCW) or R (CW).

(Actually, I still can't cover a pattern well: a solo C followed by triple C, where holes are located in top and bottom. (For me the score went something like 400s -> 800s -> 1500s.) In this guide, I will cover how I almost conquered the BW mode. While it requires a lot of practice, the BW mode can be "beaten" which will result in sudden increase of the score. Patterns in Hyper Hexagoner and Hyper Hexagonest both appear.The whole stage is not rotating most times.

The BW mode is very different from other six modes in few but important ways: In BW mode, patterns appeared in Hyper Hexagoner and Hyper Hexagonest will appear.

You can see it after playing 360s (Hexagon), 240s (Hexagoner), 120s (Hexagonest), 300s (Hyper Hexagon), 180s (Hyper Hexagoner), or 60s (Hyper Hexagonest).

